Radio telescope - by Glitch Art 
I like it.
radiotelescope




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update to radiodays 
I like the sound of 'radiodays'.
Have added a static page named 'artlinks: sound and Radio'. There are maybe more sound than radio in there by now, but I liked them all what I had time to hear so far.

many of the links I found at Magnetic Spirits link site. This is an sound artist called Victoria Fenner in Canada. Also, do read her thoughts about sound art ...

Now, I know there is much more to the subject of sound art and radio online, but I think I will leave the subject for today. Maybe more tomorrow.




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new to the blogroll....radiodays 
I was going to blog about the blogs I have updated to my read-list, but I will be writing about art radios and art sound online.

I guess listening to radio online is nothing new, and I guess there is no surprise in the fact that the only hard core online radio from an art institution I stumbled over (not looking for it) was from USA.
here are the few links I had time to listen to until now;

wps1 art radio

kunstradio (NB! german)

radiodays this is the traditional end- project/exhibition for the curator students at de appe in the netherlands. It is a four week radio program earlier this year. Although it is not ongoing it has an archive, and some of the interviews is very interesting, altough a bit "european curator mainstream" (Obrist, Birnbaum, Vidokle--since he's doing the next manifesta - but nothing to shame, I did it too, altough, that was before he became curator of above mentioned biennial).

Most important is maybe Seth Siegelaub on day 18.

new american radio not so much radio, but sound art

brainwashed radio not so much art, but very good music

--
update 23.november:
it is not that easy to find good art-related sound sites (and radio almost impossible), but
Art Radio Seattle is (not my style, but..) relevant.
I listened through the whole 10.november with 25 highlights from 150 works - and Enjoyed it.



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I, geek 
Making lists are fun, and since I found out that none of my favourite games are on the top ten lists – well, what can I say?

Not that that is entirely true; half-life, civilization, Lemming, Quake, DOOM, X-COM: UFO DEFENSE, Jet Set Willy (almost forgot that one), Pirates, Star Wars: TIE Fighters are all games I have played and enjoyed. But the games that gave me the most to think about was – and they did forget one or two of them – TIM, Quest for Glory (mostly II and III), Codename: ICEMAN, Eye of the Beholder (I erased one friend of mines saving as he was close to finish the first one…), Dune, Monkey Island, Indiana Jones and the search for Atlantis, Football Manager ’95 (the best manager game ever), Alone in the dark, SOFT PORN!! (not that it was so much porn,but it was text based, one had to type what one wanted to do, and I did not enjoy Leisure Suite Larry, the graphic [video] game that Al Lowe made based on Soft Porn), not to mention Black Cauldron.

Digression:
I am thinking that a lot of the game I played in the early nineties was based on typing, and living in Norway I had to do this in englsh. Not that my English is great, I have spelling errors, grammatical problems. I have the same problems in my Norwegian language, and to be frank, also my german suffers from the same mistakes. But still: how would this be if I did not play all these games?
End of digression

These was all a part of my early teens, in a time I did want to work and thus earn some money and did dedicate more time to play than to read – didn’t program much tough…

The list I read was posted at
filibustercartoons a time ago.




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We are seriuos 
I once had a very nice job at the local art museum here in leipzig (Galerie für Zeitgenössische Kunst) as a part of the Counter Strike project that SUPERFLEX did there i the beginning of 2003. (go to the home page of Superflex to read more about it).
My job was very easy; play counter strike with those who was visiting (mostly males in their late teens, early twenties) -- and being guide for those that wanted to debate the exhibition (most did not). I did not know counter strike that well before I started to work with the museum and the artists, but I knew that it was illegal a short while in 2002 due to a a-level pupil that shot his co-pupils and teachers in Erfurt in Eastern Germany (just som few miles away from Leipzig) -- as it was clamed that the game was to blame for the kids violate behaviour. It was basically clamed that Counter Strike and games like it was more or less concerned with ideas, or based on ideas that was a bad influence on kids. It was blamed for being idelogical. I guess that one might say that a game is ideological -- for as Ian Bogost of watercoolergames says to the Guardians game blog

"Games represent part of how things work in the world, and there is no way to escape a worldview when one is designing a game"


I guess he has a point, there is a stand to everything, there is no objectivity in game making, one cannot stand outside all societies of man kind and then make a game.

But a more important note that he makes in this interview is that there is a need to see writings on games that "contextualizes games in the broader sweep of human culture.." instead of those who just look at the technical bit of it all. One need critics he clames, game critics that read and see connections between a given game and other human activities they be many things. This is a thought that is interesting espescially since there is only a few years since the first PhD on games.
He could have mentioned the very good game studies - a online magazine, with editors and reviewers from different universities in Europe (mostly).



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