more chess pieces 
As suprise player of the Word Chess Cup 2005 played 0,5-0,5 against Bareev I found some more pieces of art-chess here in germany (surrealist related of course):
Takako Saito did several works, here is pictures of two of them:

- Liqour Chess from 1975
- Spice Chess from 1966

he also got a perfume chess, and I do know it is in the collection of Museum Moderner Kunst Stiftung Ludwig Wien, but I cannot find a picture of it. The same goes for his Sound Chess from 1977/78.

In my search trough the net I also found this exhibition in London in 2003.


read the the slightly boring critic of the show written by Ian Douglas in TheTelegraph, or the preferable
Steven Poole piece in The Guardian .

I think I will stop with the chess search for now, it is 01:33 am GMT+1and I should be finishing a text on that norwegian gallery that is not going to close down after all.




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The art of chess 
As a spin off the Luhring Augustin Gallery are having a show titled The Art of Chess.




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Gran Masters of art 
I came over the excellent blog Grammar.police as I was doing my blog-blog for the Norwegian art critic journal Kunstkritikk.no. It is run by Kriston Capp, who is now writing a blog for Smithsonian American Art Museum named Eye Level.

One of the first entries is about Ben Davies great review about the chess exhibition at the Noguchi Museum.

Since Capp made an extended list and asked readers to extend it, so I would like to add:

- Arnold Schönberg


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I, geek 
Making lists are fun, and since I found out that none of my favourite games are on the top ten lists – well, what can I say?

Not that that is entirely true; half-life, civilization, Lemming, Quake, DOOM, X-COM: UFO DEFENSE, Jet Set Willy (almost forgot that one), Pirates, Star Wars: TIE Fighters are all games I have played and enjoyed. But the games that gave me the most to think about was – and they did forget one or two of them – TIM, Quest for Glory (mostly II and III), Codename: ICEMAN, Eye of the Beholder (I erased one friend of mines saving as he was close to finish the first one…), Dune, Monkey Island, Indiana Jones and the search for Atlantis, Football Manager ’95 (the best manager game ever), Alone in the dark, SOFT PORN!! (not that it was so much porn,but it was text based, one had to type what one wanted to do, and I did not enjoy Leisure Suite Larry, the graphic [video] game that Al Lowe made based on Soft Porn), not to mention Black Cauldron.

Digression:
I am thinking that a lot of the game I played in the early nineties was based on typing, and living in Norway I had to do this in englsh. Not that my English is great, I have spelling errors, grammatical problems. I have the same problems in my Norwegian language, and to be frank, also my german suffers from the same mistakes. But still: how would this be if I did not play all these games?
End of digression

These was all a part of my early teens, in a time I did want to work and thus earn some money and did dedicate more time to play than to read – didn’t program much tough…

The list I read was posted at
filibustercartoons a time ago.




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We are seriuos 
I once had a very nice job at the local art museum here in leipzig (Galerie für Zeitgenössische Kunst) as a part of the Counter Strike project that SUPERFLEX did there i the beginning of 2003. (go to the home page of Superflex to read more about it).
My job was very easy; play counter strike with those who was visiting (mostly males in their late teens, early twenties) -- and being guide for those that wanted to debate the exhibition (most did not). I did not know counter strike that well before I started to work with the museum and the artists, but I knew that it was illegal a short while in 2002 due to a a-level pupil that shot his co-pupils and teachers in Erfurt in Eastern Germany (just som few miles away from Leipzig) -- as it was clamed that the game was to blame for the kids violate behaviour. It was basically clamed that Counter Strike and games like it was more or less concerned with ideas, or based on ideas that was a bad influence on kids. It was blamed for being idelogical. I guess that one might say that a game is ideological -- for as Ian Bogost of watercoolergames says to the Guardians game blog

"Games represent part of how things work in the world, and there is no way to escape a worldview when one is designing a game"


I guess he has a point, there is a stand to everything, there is no objectivity in game making, one cannot stand outside all societies of man kind and then make a game.

But a more important note that he makes in this interview is that there is a need to see writings on games that "contextualizes games in the broader sweep of human culture.." instead of those who just look at the technical bit of it all. One need critics he clames, game critics that read and see connections between a given game and other human activities they be many things. This is a thought that is interesting espescially since there is only a few years since the first PhD on games.
He could have mentioned the very good game studies - a online magazine, with editors and reviewers from different universities in Europe (mostly).



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